Senior Art and Media Pipeline Developer

Walt Disney Imagineering
Published
June 19, 2022
Location
Jacksonville, FL
Category
Job Type

Description

The Walt Disney Imagineering Technology Studio Art & Media Pipeline team is looking for a Senior level developer with 8-10 years’ experience to assist with programming tasks and technical responsibilities of the group. The Technology Studio is a group of technologists working within Imagineering to create and deploy software and software/hardware integration tools to help increase the capabilities of Imagineering art and design practice.Responsibilities : Digital pipeline tools development for 3D content creation including theme-park visualizations, animated animatronic animations, ride vehicles, simulated projectors, and other dynamic show elementsTroubleshoot and support previously built software products and/or proof-of-conceptsEngage with designers and artists to better support them and gather new requirementsBasic Qualifications : Minimum of 8-10 year's experience as Technical Director or similar working in VFX Pipeline and/or Video game pipelineAutodesk Maya (scripting and API (C++/Python/OpenMaya API) development experience as well animation rigging experience Programming proficiency in Python (with an emphasis on packaging/deployment/ custom user tools) Unreal (general, asset workflow / basic blueprints)Working with Windows systemsCommunication skills (written and spoken), problem-solving, adaptability and a willingness to mentor junior developersPreferred Qualifications: Virtual Reality experience in both content development and/or systems developmentGame engine development (game logic, plugin, core engine) experienceCAD software (SolidWorks, REVIT, Rhino or equivalent)ShotgridUI/UX prototyping or programming experience and/or tools (PyQt, Qt, Wx, CSS)Web programming (HTML5/CSS3, Javascript, jQuery, Ruby on Rails, Django)Developing cross-platform software (Windows, Mac OS, Linux)Strong 3D math skills and computer graphics programming experience (OpenGL/DirectX)Ability to learn new APIs and SDKs quicklyFamiliarity with USDFamiliarity with REZ Shader programming experience (GLSL/HLSL/Cg)Physics based simulation (Simulink, ANSYS)Knowledge of 3D/2D content creation software (Autodesk Maya, MotionBuilder, SolidWorks, Houdini, Substance Painter, etc.)Required Education : Bachelors or equivalent experienceAdditional Information : #DPEPFLA Pierre Paul | LinkedIn

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